rts unit movement
26 units path around obstacles, form up on command and queue orders without shoving each other through walls.
luaroblox
i'm 16 and i write the systems that make games work. scroll to wake the cat up, then take a look.
16, uk, doing computer science at college. lua is the language i actually know, six years will do that.
the tcv mod was my first go at godot, and the first time i'd written networking an engine hadn't already done for me. sockets, packet order, four machines all having to agree whose turn it is. i got it wrong several times in a row and it's still the thing i'm most pleased with.
now i'm grinding through c++ for unreal 5. much harder than lua, and nobody warns you about the header files.
commissions are open and i'm up for collabs. discord gets you me fastest.