i got into coding by downloading roblox studio and messing around with
free models. ever since then i've been completely hooked on programming,
and now i'm pursuing a computer science path in college.
i'm fluent in lua, but recently i've been branching out to other engines
like unreal engine 5. right now i'm learning c++ and honestly it's a whole
different world compared to lua — but i'm getting there.
most of my work is building the systems games actually need to function.
not surface level stuff. i'm talking AI behaviour trees, custom
physics, procedural animation, full UI frameworks — the kind of stuff
you don't notice until it breaks.