hey, i'm appolo

i build roblox games people actually play

16 years old, been at this since i was 10. i make combat systems, AI, physics, procedural animation, whatever the game needs.

SCROLL ↓

skills

grab them. throw them. they drift back ~

about

a bit about me

i got into coding by downloading roblox studio and messing around with free models. ever since then i've been completely hooked on programming, and now i'm pursuing a computer science path in college.

i'm fluent in lua, but recently i've been branching out to other engines like unreal engine 5. right now i'm learning c++ and honestly it's a whole different world compared to lua — but i'm getting there.

most of my work is building the systems games actually need to function. not surface level stuff. i'm talking AI behaviour trees, custom physics, procedural animation, full UI frameworks — the kind of stuff you don't notice until it breaks.

160k+visits on my main game
6 yrswriting code almost daily
tr
16years old, pursuing CS
work

things i've made

01 — 05
01
shipped game

raise a dr house

built this whole game myself. all the game logic, UI, progression — no templates, no free models. over 160k people have played it and they keep coming back, so i think the systems hold up pretty well. yes the concept is a bit silly, but watch the show and you'll get it. seriously, go watch it.

LuaGame LogicUIProgression
play it →
02
combat system

lock-on targeting

dark souls style lock on. you target an enemy and the camera smoothly tracks them, you can switch between targets, and if they go behind a wall or die mid lock it handles everything without the camera freaking out.

LuaCameraRaycastingCombat
demo video →
03
ai / pathfinding

rts unit movement

click somewhere and your units move there in formation. they pathfind around obstacles, avoid bumping into each other, and you can queue up commands. basically starcraft controls but in roblox.

LuaPathfindingFormationsRTS
demo video →
04
ui

radial emote wheel

radial selection menu that uses trig to position everything in a circle. mouse angle picks which option is highlighted, works with any number of items, and the transitions feel responsive.

LuaUITrigAnimation
demo video →
05
algorithm

maze generator

recursive backtracking that generates a unique solvable maze every time you run it. also visualizes the algorithm step by step so you can watch it carve the path out.

PythonAlgorithmsProcgen
watch on youtube →
contact

want something built?_

commissions, collabs, or just wanna chat about game dev. i'm around.